A battle with cultists. Habrok demonstrates proper spellcasting gestures. A young boy rescued. A mysterious organisation discovered and its leaders arrested. The Red Larch adoption agency. A delegation from Mirabar is missing! Another Constable Harburk? Raft building leads to some trouble on the river. A kindly order of knights and a not so kindly keelboat crew. Some more trouble on the river (the party learns to swim).